Alpine Local Rules - Spring AAA DIVISION
During all play between any two teams of Alpine-West Menlo Little League, the teams shall faithfully observe all Regulations and Playing Rules of Little League Baseball as contained in The Official Rulebook unless superseded by the Alpine-West Menlo Little League local rules which follow. During inter-league games, play shall be governed by National Rules; however, Alpine-West Menlo Little League teams will also follow our local rules, unless National Rules prohibit compliance. In All Star competition, Alpine teams will observe the National Rules concerning All Star play.
Participation and Conduct
• Minimum Playing Time - Supercedes IV(i):
• Every player in attendance at a game must play a minimum of three defensive (3) full innings if their team plays five (5) innings and four (4) defensive innings if their team plays six (6) innings. All players in attendance will bat each time through the lineup (batting the lineup). The manager or coach shall inform the Player Agent of any player who fails to play a minimum of three (3) or
four (4) innings as described above for any reason. Such notification shall be made prior to the next scheduled game for that team.
• Rule IV(i) Note 3 regarding the 5-run limit and how it applies to minimum playing time applies in AAA and AA
• Any player who does not play a full three (3) or four (4) innings for a game that is shortened for any reason must be in the starting lineup in the next scheduled game and play any previous requirement not completed and the requirement for this game before being removed.
• Exceptions: A player may not be required to play three (3) full innings in the following cases: Injury or illness; Disciplinary reasons. Should either occur, the Player Agent (or Division Commissioner in divisions where there is no Player Agent) must be notified immediately.
• Penalty: Any manager/coach who violates this rule (even unintentionally) may be suspended from the league for up to seven (7) consecutive days. If this penalty is assessed during the last seven (7) days of the season, it is possible that his penalty will be assessed in a subsequent season.
Player, Coach and Manager Conduct:
• Please familiarize yourself with rules 4.06, 4.07, 4.08, 9.01 and 9.03(4) in the Official Little League Rule Book.
Penalties to be determined by the Board of Directors
Reporting of Injuries:
• The manager of any player who is injured during a game or practice and required medical attention, or is removed from playing, or misses one or more games must submit an injury report to the Player Agent (or Commissioner if there is no Player Agent) before the next scheduled game.
• Any player requiring medical attention for an injury whether or not related to baseball or obtained in connection with Little League, must submit written permission from a physician to the Player Agent before returning to play.
• Unable to Field a Team
• For a game where a team is unable to field at least (9) nine eligible players, that game shall be recorded as a forfeit and not played. Borrowing players from the opponent is not allowed.
• To avoid forfeits, a player pool will be created and maintained by the division’s player agent. This pool can be made up of current division players and age-eligible lower division players who are willing to fill in as players for teams that are short players. Pool players will be subject to the (3) three inning minimum playing time rule and shall not be permitted to pitch.
• A Manager may request pool players for a game when he/she has reason to believe that he/she will be down to 9 or fewer regular rostered players. The maximum number of pool players allowed per team/game is 2.
• The player agent will be the only point of contact with a prospective pool player.
• Pool players will wear their own team’s regular uniform.
Consequences of a Forfeit:
The forfeited game will count as a loss. In the event both teams are unable to field nine players, both teams will be charged a loss.
• Field Prep
• The home team sets up the field to be ready for the warm-ups.
• The visiting team cleans up and puts away the equipment afterwards including powering down the scoreboard and stowing the scoreboard controller where applicable.
• The Home team will occupy the third base dugout
• Pregame Timing
45 Minutes Before 1st Pitch
teams share the use of the outfield grass
every attempt should be made to split the allotted time equally between the teams
25 Minutes Before 1st pitch
Home team takes infield practice
Visiting team uses batting cage
Visiting team uses outfield margins (along the lines)
15 Minutes Before 1st Pitch
Visiting team takes infield practice
Home team uses batting cage
Home team uses outfield margins (along the lines)
5 Minutes before 1st pitch: home plate meeting between coaches and umpires
The goal is to make sure the visiting team has a proper warm-up time and is not dependent upon the home team in order to do so. Any time lost due to the infield not being prepared eats into the home team time.
• The team identified as the “visitor” will be in charge of designating a volunteer as the official “pitch counter” for the game
• The volunteer will run the scoreboard (or a written record) and ensure that the correct pitch count is displayed.
• The volunteer has the final word on pitch counts and both teams must abide by the count displayed on the scoreboard/written record.
Adults on the Field:
• While warming up in the bullpen, no adult, even a coach, is permitted to serve as the safety or backup for the session.
Please appoint an unused player for this purpose.
• In addition, no adult may warm up a pitcher for any reason, either in the bullpen or between innings behind the plate
10 Runs after the 4th inning 15 Runs after the 3 inning.
Players During Warm Up
• Any player at home plate during warm ups while a coach is hitting must have a catching helmet on during this time.
• This is for the safety of the player and not open to interpretation.
• Recording Scores and Pitch Counts
• Each team is responsible for entering scores and pitch counts within 24 hours of the end of the game to the League website.
• Run/Inning limit
• 5 runs per inning with no limit in the 6th or final inning as determined by the umpire.
• No inning shall start after 2 hours have elapsed from the first pitch of the game. An inning starts the moment that the the
• Alpine/West Menlo Little League does not enforce Rule 8.05 for an illegal pitch at the AAA level.
Dropped third strike
• Alpine/West Menlo Little League does not enforce dropped third strike at the AAA level.
Woodside Elementary School Field Condition Double
• If the ball crosses the running track path in right field and goes into the deep weeds it is an automatic double. This does not include the left-field fence.
City Championship Game Day
• The home City sets up the field to be ready for the warm-ups and cleans up and puts away the equipment afterwards including powering down the scoreboard and stowing the scoreboard controller where applicable.
• The Home team will occupy the third base dugout.
• The local rules of the host city will apply for the game.